The Early Access description lists four classes with two weapons each, for eight weapons total. Combat supports melee, ranged attacks and magic, with active movement, blocking and parrying. A best-class ranking is not established by the collected sources.

How many classes and weapons are there?
The developer’s Early Access description specifies four classes, each with two weapons, for eight weapons in total. The same store FAQ describes a third weapon for each class and additional gender options as future plans, rather than features to assume are already available.
The official material collected for this guide does not give us a sufficiently verified named class roster, class-by-class numbers or build comparisons. We are keeping the confirmed count visible without inventing a tier list or recommending an unsupported best class.
Source: Official Steam listing (opens in a new tab) · checked 29 Oct 2026
What does the combat feel like on paper?
The official description presents an action combat system with close-range melee, ranged attacks and magic. It explicitly includes jumping, rolling, dashing, blocking and parrying alongside weapon and skill choices.
That describes the available combat vocabulary; it does not establish exact dodge windows, damage formulas or optimal skill rotations. Those require reliable version-specific testing before they can become a guide.
Source: Official Steam listing (opens in a new tab) · checked 29 Oct 2026
What is there to do beyond combat?
The official overview names hunting, gathering, farming, housing and crafting. It also describes learning recipes, trading with other players and running trade routes through dangerous territory.
These systems give the game a broader pioneer theme. Crafting recipes, trade values and profit routes have not been verified, so this guide does not supply a fabricated economy calculator or materials database.
Source: Official Steam listing (opens in a new tab) · checked 29 Oct 2026